The Design Path To Great Customer Experience — Starting With The Heart
Author: Phoebe Ng   |   Originally published on the Facebook Design Community in January, 2020

From architectural, industrial to digital
Long before User Experience, Architectural Design and Industrial Design were two important professional practices that drove strategic business advantage for companies. The phrase “Form follows Function” was coined by architect Louis H. Sullivan, in his 1896 essay “The Tall Office Building Artistically Considered”. It refers to the idea that a skyscraper’s exterior design should reflect the different interior functions. In the Industrial Design age, good design did not just result in an object’s functionality. It resulted in new relationships and the new phrase “Form follows Emotion” was created in 1999 by Hartmut Esslinger, one of the most influential design icons in our modern world. It was Hartmut’s design philosophy in delivering products to consumers that are more than just pure function. In today’s digital age, Hartmut’s phrase still rings true.



"With all the experiences a consumer encounters every day, the most memorable ones are often the ones that are filled with emotion, not features or cost of goods."



Customer Experience Definition
The definition of Customer Experience is the impression a company leaves with its customers, resulting in how they think of the company’s brand across every stage of the customer journey. For commerce, these stages occur in the journey from awareness, shopping, consideration, fulfillment to post-purchasing activities such as repairs, returns and product end-of-life. Customer experience is everywhere in our physical and digital products. Everything that we do leaves a perception of our brand with the customer.

The words Customer Experience have been morphed into some kind of magical ingredients over the years. As I recall 13 years ago when I called Dell computer for service, someone was on the phone with me for 3 hours to diagnose the problems and walked me through the steps to do a repair on my own. The ingredient “human patience” was a great customer experience then. As our world has become more digital, services need to scale. Self-service experiences have become the center of customer experience to give users the efficiency and control they need. In commerce, thanks to Amazon providing experiences such as one-click purchase and hassle-free returns, it has raised the bar of customer experience with consumers across the commerce industry that are now expecting an enhanced level of service.

These examples provide key insights highlighting the evolution of Customer Experience:

  • Customer Experience has increasingly transformed from human to digital
  • Customer Experience has gradually moved from single platform to cross platforms
  • Customer Experience has become even more customer-centric than ever
  • Yet many business research reports suggest that there have been few, if any, meaningful improvements in customer experience over time. Despite the fact that companies have learned more about their customers through advanced technologies and data analysis, something still seems to be missing. The missing ingredient is Emotion. This is not a tearjerking kind of emotion. It is an invisible power that helps strengthen each decision our customers makes during the customer journey.



    "Great customer experience triggers the heart. It fills customers with positive emotions like satisfaction, confidence, and trust."



    The role of UX in Customer Experience

    UX tends to be more specifically focused on individual products or services like a website, an app, or the OOBE. It is the experience that a user has when they interact with that product.

    Three levels of Customer Experience Capacities: UX is the vehicle to make customers happy in their journey of interacting with the products we offer to them.

    1) Single-Interaction Level — referring to the experience the person has using a single device in order to perform a specific task. This is the area most UX Designers’ work focuses on.

    2) Journey Level — which captures the person’s experience as she works to accomplish a goal. A customer journey is the end-to-end process the user goes through and can be in a single channel or multi-channels.

    3) Relationship Level — referring to all the interactions between the person and the company, throughout the life of the customer relationship. It is at a company level that fosters the ongoing relationship with its customers by anticipating their needs and proactively delivering the right content and service offerings at the right time, even after their purchase.


    Seven Experience Facets: UX is the catalyst to ignite the invisible power in our customers. The composition of catalyst can be defined into seven key areas.


  • Usable: The experience in which the product or service is delivered needs to be simple and easy to use. It should be designed in a way that is familiar and easy to understand. The learning curve a user must go through should be as short and painless as possible.

  • Useful: A product or service needs to be useful and fill a need. If the product or service is not useful or fulfilling user’s wants or needs then there is no real purpose for the product to exist.

  • Findable: Information needs to be findable and easy to navigate. If the user has a problem, they should be able to quickly find a solution. The navigational structure should also be set up in a way that makes sense.

  • Desirable: The visual aesthetics of the product, service, or system need to be attractive and easy to translate.

  • Accessible: The product or services should be designed so that even users with disabilities can have the same user experience as others.

  • Credible: The company and its products or services need to be trustworthy.

  • Valuable: The product or service must deliver value to the business which creates it, and to the user who buys or uses it.


  • More than utility and usability alone. Products which are usable, useful, findable, accessible, credible, valuable and desirable are much more likely to succeed in the market place.

    Imagining a world in 2025…
    Giulia is a native Italian speaking grandma and runs a small restaurant. Her son moved to the US twelve years ago after he got married. Giulia is going to visit her son and grandchildren in the US.

    One day, Giulia was interacting with her customers when they were talking about Portal. Out of curiosity, she went to the Facebook Shopping site. With very little English understanding, she started her conversation with the site in Italian: “Vorrei comprare un Portal, ma non so quale?” Giulia was able to navigate the site, found information about Portal and other products with ease, could seek recommendations from an expert, could understand the tech-specs of the products and the manufacturing ethics. She purchased all Facebook products she needed in a single order, and chose label-free, box-free pick up in a US store where it was near her son’s house.

    She felt extremely confident about the purchase. Everything from interacting with the site to gaining knowledge about the high-tech products was natural to her.



    "Great customer experience is achieving superior results from everyday people. The most engaged customers are the ones who interact with the company in ways where they do not even realize there are limitations."

    Superhuman and superpowers, indeed. The non-techie grandma was given the superpowers to be a technical and knowledgeable researcher, her own trusted advisor, and delivery person. The positive emotions Giulia had, enhanced the effectiveness of her activities with the site and inspired her decision-making.


    The Path to great Customer Experience with UX
    Moving into 2020 and as I am thinking about the design roadmap, I have some thoughts to help AR/VR Commerce and our business to elevate customer experience in our products and services.

    1) Catalyzing single-interaction level designs


  • First and foremost, understanding our customers is essential to provide an experience that is authentic and natural to them. Creating frictionless and intentional work-flows throughout that allows our customers to perform their tasks independently, feel capable and without the need of explicit guidance or the struggle in looking for help inside or outside our site. We aim to fill the discipline gap by adding formal user research capabilities to the AR/VR Commerce Design Team. UX can benefit by listening to our customers and putting their needs first in every design solution that we are making. To advocate for our users, designers can influence product teams by adapting a human-centered design approach into product development process that helps build our commerce business around our customers.

  • As a UX discipline, the design team is striving to up-level the design quality by including meaningful interactions, beautiful visuals and delivering moments of delights in an unobtrusive way. In AR/VR Commerce Design Team, formal design critique is now part of the design process. The goal is to allow designers to help each other in making sure the designs that we produce are thoughtful and carefully consider the implications on consumers' behavior and habits when they craft brands, objects and interfaces. UX Quality Process will be implemented in all the commerce products including site and tool experiences.

  • From our Design OKRs initiatives, one of the objectives is to actively practice Consumer-Grade Design in every design. This is especially important to the tool space where there are more complicated workflows and we need to onboard new users quickly. There are many . i studies around aesthetic-usability effect which describes a phenomenon that: People perceive more-aesthetic designs as easier to use than just functional-less-aesthetic designs.

  • 2) Introducing meaningful UX Metrics


  • Along with adding formal User Research practice and delivering consumer-grade experiences, we aim to work with our Data Scientists to better understanding customer data such as personal preferences, interests and online behaviors where UX can provide them with tailored experiences.

  • Design will partner with User Research and Data Science to establish meaningful metrics based on the seven experience facets that help us better measure the experience effectiveness in all stages of customer journey.

  • 3) Growing a human-innovation mindset


  • Imagine what AR/VR Commerce products would look like and feel like in 3, 5, 10 and 20 years from now. To help the team to gain industry knowledge, technology trends, and show what commerce could be like in the future, the design team will start crafting a series of stories. The stories will be about everyday people (customers and FB users) getting their job done with the assistance of meaningful Facebook services and cool technologies that hadn’t been invented yet, but could be.

  • The design team is building an Idea Bank. One of them is to bring focus to broaden the reach to all users and make products more accessible. We also have a project called Project Persimmon with ideas around monetizing end-of-life of hardwares. From the 5 Days 5 Touchpoint Moments Workshop, we have collected ideas throughout the user journey. We will build visions from these ideas and create pitches.

  • Customer Experience is important for AR/VR Commerce and Facebook
    Putting the customer first with great Customer Experience is always ideal for any business. The needs from great customer expectations are higher than ever and increasing as the customer becomes even more empowered. Customer experience is an area that requires constant nurturing and care. As the AR/VR Commerce team is getting more mature, we must put a greater focus on customer experience strategy to help our organization and business realize a positive impact on customer loyalty, higher retention and increased revenues. Start building products and services from our heart to tackle the hearts of our users.